Cocos Creator

648

Integrates with Cocos Creator 3.8 game development workflows through TypeScript-based tools for scene manipulation, node management, component operations, asset handling, prefab creation, and project debugging with both Editor API and runtime script execution capabilities.

Category APIs
Added Mar 28, 2026
Views 117

About

This MCP server provides AI assistants with comprehensive control over Cocos Creator 3.8 game development workflows, built using TypeScript with extensive tool coverage across scene manipulation, node management, component operations, asset handling, prefab creation, and project debugging. The implementation offers over 50 specialized tools organized into categories including scene hierarchy management with node creation/deletion/property modification, component addition/removal with real-time property updates, asset database queries with support for textures/materials/prefabs, project-level operations for settings and build management, and debugging capabilities with console log capture and performance monitoring. Built with both Editor API integration for design-time operations and runtime scene script execution for live game state manipulation, it serves game developers needing AI assistance with Cocos Creator workflows, technical artists requiring automated scene setup and asset management, and development teams wanting to integrate AI-powered debugging and optimization into their game development pipeline.

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