Yamu (Unity Editor)
Enables Unity Editor compilation feedback through HTTP server integration, providing tools to trigger compilation, monitor build status, and retrieve error details for automated edit-compile-debug cycles in Unity C# development.
About
This MCP server enables AI coding agents to autonomously iterate through edit-compile-debug cycles in Unity development by providing compilation feedback mechanisms through a C# HTTP server running in the Unity Editor and a Node.js MCP bridge. Built by Keijiro Takahashi as a proof-of-concept for macOS, it offers two core tools: compile_and_wait which triggers Unity Editor compilation and waits for completion, and get_errors which retrieves compilation errors from the last build. The implementation features real-time compilation status monitoring, error collection with file/line details, and polling-based completion detection, making it valuable for AI agents that need to write Unity C# code, test compilation results, and automatically fix errors without manual Unity Editor interaction.
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