Schedule I Game Bridge
Bridges Schedule I game with real-time state access through C# mod and Python client, enabling querying and manipulation of NPCs, players, items, properties, and vehicles for automated gameplay testing and dynamic content management.
About
Enables AI agents to interact with the Schedule I Unity game through a dual-component architecture combining a C# MelonLoader mod running inside the game with a Python MCP server. Provides tools for querying and manipulating NPCs, players, items, properties, and vehicles within the running game, along with debug capabilities for Unity object inspection. Uses TCP communication with JSON-RPC protocol and thread-safe command queuing to ensure Unity main thread execution. Designed for AI-assisted gameplay, automated game testing, and dynamic content management in modded gaming environments.
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