Kite 3D WebSocket Bridge
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Bridges Kite 3D game engine editor with WebSocket connectivity for real-time scene manipulation and automated game development workflows.
About
Connects AI agents to the Kite 3D game engine editor running in browser tabs through WebSocket communication. Enables real-time interaction with the game editor for scene manipulation, object creation, and component management. Supports both stdio and HTTP+SSE transports for MCP communication while maintaining a persistent WebSocket connection to the editor.
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